The King of Fighters 2002: Challenge to Ultimate Battle is a 2D tag-team fighting game developed by Eolith and released by Playmore for arcades (running Neo Geo MVS hardware) on October 10, 2002. It was subsequently released for the Neo Geo AES on December 18, 2002.
The ninth installment of the King of Fighters series (and the sequel to The King of Fighters 2001), King of Fighters 2002 eschews the "Tactical Order System" of previous games (as well as the entire "Striker" system) and brings fighters from both the "Orochi Saga" and "NESTS Saga" arcs together for the series' second non-canonical "Dream Match".
The game was ported to the Dreamcast, PlayStation 2 and Xbox, a well as later remade under the name The King of Fighters 2002 Unlimited Match.
The King of Fighters 2000 plays like a traditional 2D fighting game using four buttons: Light Punch (A), Light Kick (B), Strong Punch (C), and Strong Kick (D). Most of the gameplay remains the same as its predecessor, with some new additions and changes (including updated movelists for all characters).
The game includes two team-based modes (which can be switched by the arcade operator or in the home version):
Each player has their own Power Gauge, displayed at the bottom of the screen. The gauge is charged mainly by performing special moves, but is also charged at a slower pace by both giving and receiving damage.
When a player fills the gauge up, it is stored and, if the player has less than their maximum number of gauges stored, a new gauge replaces it. Both players can store up to three gauges from the start, with an additional gauge for each fighter defeated (or round lost). Unlike previous games, all gauge progress is kept when a player loses the round.
Each stored gauge can be used to activate one of four things: a Super Special Move, a Guard Cancel Dodge, an Attack Cancel Dodge, a Guard Cancel Attack, or "MAX" Mode. An additional gauge is used for cancelling attacks into "MAX" Mode activations and for cancelling attacks into Super Special Moves (or MAX Super Special Moves if in MAX Mode).
The MAX Mode (as indicated by the fighter flashing bright) is a temporary (15-second) state where players have access to unique attack cancels (such as the ability to cancel normal attacks into certain special moves). During this state, they have less attack power (which is negated by their newfound combo techniques). They can also activate MAX Mode during ground-based attacks (costing an additional gauge).
Players in MAX Mode can cancel it into either a normal Super Special Move for no additional cost, or a more powerful MAX Super Special Move for one additional gauge. When the player has low vitality, they can also cancel it into an even more powerful MAX2 Super Special Move for one additional gauge.
With the removal of the Striker system, the game's roster is changed drastically from The King of Fighters 2001, bringing the total to 39 playable fighters, split into 13 teams.
Numerous characters were removed from the previous game, including Lin, Shingo Yabuki, Heidern, Bao, King, Hinako Shijo, Li Xiangfei, and Foxy. Returning are characters and teams from the "Orochi Saga" arc of the series, including Mature & Vice of the '96 Iori Team, Ryuji Yamazaki & Billy Kane of the '97 Special Team, and Yashiro Nanakase, Shermie, and Chris of the '97 New Faces Team. Rugal Bernstein also returns as the game's final boss.
The game's console versions add additional characters Shingo Yabuki and King, with some versions also adding Geese Howard, Goenitz, and the "Orochi" version of Iori Yagami.
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